Welcome

This is the place where I recount the way I see a metaverse through the eyes of reality.

About...

Xeriko enjoys exploring and landscaping in SL, and welcomes a nice chat anytime.

Here is das haus

...if that means "the house" in German, that is. But well, not that it matters that much. Just a few weeks ago (don't know, maybe a couple) I sold my last swampy area in Caledon Cay and, as a result, had to move all the nice stuff I had there to my remaining property at the other end of the land bridge (well, you don't know that story because I forgot to tell you about it, but anyway, it doesn't matter anymore; just keep reading). That included, of course, taking down some of the also nice stuff I had in that other plot and some terraforming. When completed, I ended up with a minuscule stone cottage for a living room, and a large and refreshing forested area.

The interior decoration is pretty cozy (meaning "fuck, I barely fit in!"), in contrast to the hard look of the exterior walls. Actually, this building used to be a lighthouse prior to the changes, and that fact partially explains why it is so small, when you think of the previous houses I used to live in. But I'm absolutely happy with the mutation, believe me. I was rarely IN the house anyway, since I spend most of my time in the garden or rambling around.

From my point of view, the good "stuff" starts when you exit through that back door you see in the pic above. It leads to the backyard (let's call it that way).

I still carry that small sail boat wherever I go (row, row, row ya boat...), and is very convenient to have it now that the parcel is split in two by a narrow, but deep canal.

But anyway, I don't know why I say that, because, regretfully, that beauty is not functional (meaning it will sink if you try to sail it, believe me). Because of that, I built a stone bridge so people could safely cross from one side to the other.

Well, here's a picture of the bridge... sort of. But you get the idea. I also wanted to show you the small elven gazebo  guarding the channel entrace. The only "soldier" stationed in there is my faithful blue heron. As long as there's a constant supply of fresh fish (oh, dear fishies), it does the job quite right.

At the other side of the canal lies the garden proper, with a couple of paths  to wander about and take a deep breath of fresh air. Beware of your sinus, though, since at this time of year there's a lot of pollen flying like mad.

More pictures, or larger size versions of these, and some other "secrets" can be viewed in my Koinup account. I think there's also a surl somewhere out there as well.

 

Sparrowfreude

Don't search for a store with that name because you won't find it. I loved Schadenfreude's NosferCoat a lot, yet I thought it was lacking something. So I searched my inventory and came across a few Silent Sparrow sets willing to lend me a hand... Well, not exactly a hand, but a collar, some pants and a pair of gloves. Of course, I wouldn't go out without my classic Dr. John's hat, my Dublin shoes and my regular piercings. Jeez, I almost forgot my glasses...

Details as follow:

Coat: Schadenfreude - NosferCoat
Collar, pants, and gloves: Silent Sparrow - Sylvan Suit (ash)
Shoes: Jeepers Creepers - Dublin (black)

Accessories:

Hair: LeLutka - DJ (blacks)
Skin: Millage Valenti - SKA-010 Nude-Regular

The rest has been featured before, so check previous fashion posts (not many, so you'll find it right away).

 

Wings

I saw the following video in New World Notes the other day, and I shared Au's amazement... momentarily. See the vid, and tell me what's odd about it.

 

Well, actually, there's nothing odd in the video. I would want a pair myself, but then I realized we (the humanoids) are not designed to wear feathery wings. We're more like bats, we need membrane-based wings. We are mamals, not birds.

 

(Virtual) Smoke awareness

In an age when every pack of cigarettes sold in most places of the world come with the equivalent of the US Surgeon General warning message stating the health risks involved in smoking, a small cylindrical prim with some texture and particle effect has become (once again) a glamorous symbol in virtual lands. Pose vendors, the so-called (that's to say, self appointed) "prim set" top models and virtual image designers are building up another illusion of confusion in a world that can't feel the effects of such nonsense, but that have the potential of causing a psychological reaction that transcends dimensions. Yes, pop corn may be hazardous to your health too, but have you seen someone posing with a pop between his/her lips and being considered cool? What's so sexy in a mini-chimney: the ash, the smoke, the stinky odor, or the ochre tarnish? What's the cool message these avies want to communicate? Are they conscious or unconscious of the picture they are transmitting? Can someone help me understand what's so fucking cool about a cigarette?
 

Hunts: An easy way to make you suffer

Hunt organizers should be classified as psychotic sadists. And I'm talking about the out-of-proportions grid-wide hunts specifically.

The first thing to notice about their torture scheme is they think you spend all your real life in your second one. That may be true for some, but not for most. Second Life isn't WoW, haven't you realized that? The people in here aren't teens or twentysomethings with no job and living with their parents, with all the time of the world to do whatever they please (I'm just giving this as an example, so don't flame me). For most adults --the population this SL grid targets-- time is both too precious and scarce. Every single minute is worth a thousand lives. So it isn't fair to program an event that simply requires so much gold.

 

We aren't living in computer heaven: SL is a resource hugger client, and usually it takes a while to rezz everything in sight. Not all folks have state-of-the-art computers, nor unbeatable Internet connections, meaning, it takes some time to rezz, search and move from place to place.

SL in itself isn't as cooperative as many think. Bugged, bloated, borked, fucked up, etc., are all expressions heard or read on a daily basis, whenever SL start to misbehave. That's also more frequent during peak hours --that's to say high concurrency--, and hunts in themselves tend to attract a lot of folks, who teleport from one sim to the next in a matter of seconds. Do you know what that implies? Hunts contribute a lot to server strain for all the traffic they generate. Remember: servers need to transmit all that data to every computer connected in a particular time, including the abusive number of prims and scripts some avies need to render (some even require  more resources than a single homestead).

Also, most gifts are not for you. They don't suit your style or you simply don't like them, and as you accumulate all that junk, they become inventory trash... if you don't delete them immediately, that is. Worst: if you're a male, forget it: only 5% of hunt items are intended for your gender because SL perpetuates RL stereotypes, and in here women are also considered the ultimate spenders.

Harassment and griefers. Are those words in your vocabulary? Sound heavy, isn't it? That has nothing to do with the hunts  of course, but have in mind that the world is full of sociopaths, and the probabilities of finding one in your gridtrottings are pretty high if you ask me. Fortunately, that's usually a situation that doesn't last too long (there are ways to get rid of them), but can turn your hunting experience into a temporary nightmare, especially if you're naive or inexperienced.

But hunters aren't the only ones to suffer. They too manage to reciprocate their suffering to the givers. Personally I think the latter are the ones to suffer the most since they get back much less of what they expected to gain in the first place.

Hunt items are gifts: you pay nothing for any of them. A little effort on your part may help pay some of the investment. But, what's the purpose of hunts: to give away free stuff for the love of it, or to promote your store and products? How many minutes to you think travelers spend in each store: 15 seconds, perhaps? Ok, ok, maybe a little bit more (let's say, 20 secs?), but do you think they spend that time glancing about what you, the store owner, have for sale? Hell, this is a hunt: people don't look for what's in the store, they are seeking for something specific, and forget about the rest. You're lucky if your pictures rezz before the hunt item does, or else participants don't even care about your advertisements.

Have you heard about hunt radars? They are crap, yes, but can make users go from one box to the next a little bit faster. If you hope people will look around your stuff while searching for the hunt item, you should know hunters can walk blindly if they are using a radar.

And what about the wireframe trick? I won't add anything to this in hopes some folks ignore it, but yet, that's another way of making the world look Matrix-like and skipping the hues that tone the scenery.

Hunts are for fun. Sure they are. Erm... what's funny about going to a blog, finding all the clues and sURLs, and teleporting directly to each and every item? Someone is wasting his/her time, if you ask me.

Time is too precious --I need to say that again. If I were to take a long look at everything a store owner have for sale, it would take me a year to finish one of those hunts with 2-3-4 hundred gifts to collect. So, by design, such grid-wide hunts aren't good for both participants and hunters, they stress the latter and punish the former. And it's worst if there are more than one grid-wide hunt going on simultaneously, as is the case at the time of this post.

The best hunts for me are those with no more than 20-30 gifts per event. At a rate of one gift per participant, they help enough in promoting content creators, and give more time for hunters to explore your store, even to buy some non-free merchandise and products. It also give them, or us, more time to open our gifts and enjoy what we got.

Virtual worlds have a big flaw. Everything in them is possible, except bending time, a time that crosses dimensions and is inevitably shared by all the lives you try to manage, be it virtual or actual.

 

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Newsflash

KirstenLee Cinquetti released S20 Build 35 of her Kirstens Viewer alternative SL viewer for all platforms on 30 August 2010. Visit the website at kirstensviewer.com.

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KirstenLee Cinquetti released S20 Build 35 of her Kirstens Viewer alternative SL viewer for all platforms on 30 August 2010. Visit the website at kirstensviewer.com.